![]() ![]() ![]() Everything in the humongous Dharma tower feels like it’s part of an never ending conglomerate, and your goal is to stop anything that stands in your way. I cannot stress enough how good it feels to actually play a game that has a cyberpunk aesthetic that emphasizes that you are in fact playing as a punk, fighting an oppressed system. ![]() With the aid of a resistance member named Zoe, you unlock new cybernetic enhancements to jump, dash, and slash your way around and through Mara’s many henchmen. It instructs you to reclimb the tower and destroy Mara. After falling to your doom from the top of Dharma Tower during a confrontation with the Keymaster of said tower, Mara, you are awoken by an artificial intelligence known as the Architect. You control the Ghostrunner nicknamed Jack (as I’m pretty sure in reference to another cybernetic ninja warrior). Combining first-person platforming with fast paced melee combat, Ghostrunner has sharp game design that never becomes blunt and keeps me coming back for more. Ghostrunner sets itself apart by transporting the player into the first-person perspective of a cyberpunk Ninja battling against an authoritarian regime. Whether it’s as Ryu Hayabusa in Ninja Gaiden, Raiden in Metal Gear Rising: Revengeance or as Sheik in Hyrule Warriors. You probably have dabbled as playing a Ninja in many video games. 35, and Carrion have shown me that even if an idea has been well trod, changing a core aspect of the genre can go a long way. Recent titles like Disc Room, Super Mario Bros. There are times when I come across titles that are so obvious in their design and ideas, that it’s hard to imagine that it hasn’t been done before. ![]()
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